Racial Traits (Alliance)
Human
Racial Traits
Perception: When activated, your character’s stealth detection radius will be increased by ten yards for 20 seconds. Fairly useful when going up against mobs with invisibility or enemy rogues, as you won’t have to wait for them to be right on top of you before they become visible.
The Human Spirit: This gives you a five percent bonus to your spirit. If you plan on making a spirit-heavy mage or priest build, then this is obviously just icing on the cake, but you will need to have a lot of +spirit items on you before you get more than a few points out of this.
Diplomacy: You gain the ability to make quick alliances, which increases your ability to become friendly with the races of your faction by ten percent.
Sword Specialization: You gain +5 to your Sword skill. This can take you beyond the level cap if you use swords fairly often.
Classes Allowed
Humans are able to choose between the Warrior, Paladin, Mage, Priest, Rogue, and Warlock classes.
Dwarves
Racial Traits
Stoneform: You gain immunity to poison, diseases, and bleeding effects for 20 seconds. You’ll also gain a five percent bonus to your AC for the duration of the effect.
Gun Specialization: You gain +5 to your Gun skill. This is obviously going to be most useful if you’re a hunter, and will help compensate for your awful agility score in that case - it’ll be a full nine points lower than a Night Elf hunter’s agility score at level one.
Frost Resistance: You gain an automatic +10 to your Frost Resistance. This probably isn’t as useful as some of the other resistance bonuses, as there aren’t a huge amount of powerful frost-using enemies in the game.
Treasure Finding: When you activate this ability, you’ll be able to spot any nearby treasure chests on the minimap. Although this has to be activated, it will last until you cancel it, essentially making it a passive ability.
Classes Allowed
Dwarves are able to choose between the Warrior, Paladin, Hunter, Priest, and Rogue classes.
Gnomes
Racial Traits
Escape Artist: When activated, you’ll automatically break out of any snare or rooting spell that’s currently affecting you. The short cooldown time on this - one minute - will ensure that Gnomes will probably never be stuck in a root outside of PVP combat, but it does take a second and a half to cast. Note that the Blink spell that Mages gain access is much better than Escape Artist, in that it’s an instant cast, so if you’re a Gnome mage, you’ll probably want to start using that spell when you hit level 20.
Expansive Mind: Automatically increases your intellect by five percent.
Arcane Resistance: You gain an automatic +10 to your Arcane Resistance. This is the school of magic that has no specific element, and isn’t particularly seen often in mobs, which usually favor an elemental form of magic when attacking. In PVP, though, you can expect to see a lot of Arcane Explosions and Arcane Missiles.
Technologist: You gain an automatic +15 bonus to your Engineering skill. Although it may not seem all that large when you consider that you can go up to 300 skill, this should help you craft items that you can actually use, especially during the mid levels.
Classes Allowed
Gnomes are able to choose between the Warrior, Warlock, Mage, and Rogue classes.
Night Elfs
Racial Traits
Shadowmeld: Every Night Elf gains an instinctual ability to hide among the shadows, allowing them to emulate the rogue’s Stealth ability, but only while they’re standing still. Since you become fully visible when you move again, this isn’t hugely useful against mobs, but it can be quite handy in PVP if you’re willing to wait for your opponents to come towards your location. Groups of Night Elves can have a lot of fun by stealthing, then having one player unstealth and lure in an unsuspecting foe to the trap.
Quickness: This passively increases your dodge chance by either one percent or two percent, depending on your source. The in-game display reads one percent, so we’re assuming that that’s the current number.
Wisp Spirit: When you die, you’ll become a wisp, and will travel at 50% increased speed. (Other races get a 25% speed boost when they die.) This is kind of a goofy passive ability, and is mostly useful while soloing in the higher-level zones, where your death runs can sometimes be many minutes long.
Nature Resistance: Automatic +10 to your Nature resistance.
Classes Allowed
Night Elfs are able to choose between the Warrior, Rogue, Hunter, Priest, and Druid classes.

0 Comments:
Post a Comment
<< Home